Health Points Update
Welcome, Welcome one and all to the newest update of Rouge Playing Game!
Today we have some special announcements for you!
Stats such as HP has been added to the game. Your HP is similar to RPGs as it is a big number (max hp at 1000) and goes down quite a bit for each hit which is randomized between 70 and 130. There is also knock back for each time you get hit with a half a second of invisibility. For you to get hit floor spikes were added! Yay nothing you can shoot yet, I know. Me, the programmer, is still waiting on some sprites to add enemies yet so just sit tight and wait till, hopefully, the next update.
A few more stats were added that may need some explaining. First of all the stat attacks, when you kill an enemy you gain their menus which contain "attack", "magic", and "item". For each enemy you kill you gain one attack from their menu, you can choose to use that attack as a second ammo for your attack witch has a higher attack power then just your normal attack. You normal attack has no limit to how much you use it but your second ammo for your attack and your magic. Like in the last update your magic bar contains 76 magic units and slowly increases over time, but you can gain half or all (still working one good measurements) of your magic bar back if you kill an enemy. Likewise, you can gain "Items" too from enemies, but only if they have it on them. There will be a medium small chance for an enemy to have an item on them. These items can heal your HP or restore your magic bar when used.
Thank you for joining us for this special announcement on this very special day! Tune in next time for build 0.0.0.5 of Rouge Playing Game!
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Rouge Playing Game
Play as a snake, frog, or bird and use RPG elements of turn based combat to fight in this Rouge Playing Game!
Status | In development |
Author | Peaceful Illumination |
Genre | Shooter |
Tags | 16-bit, 8-Bit, Pixel Art, Top down shooter |
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